AI Insights · Timothy · July 2024
Top 5 Battlefield Commander Games Performance in Qatar, Q2 2024
Discover the performance trends of the top 5 battlefield commander games on a unified platform in Qatar for Q2 2024, featuring weekly downloads, revenue, and active users.
The second quarter of 2024 saw interesting trends among the top 5 battlefield commander games in Qatar. Here's a closer look at the performance of these games on a unified platform, combining both iOS and Android data.
Clash Royale from Supercell experienced fluctuations in weekly revenue, starting at around $7.2K in early April and dipping to about $2.2K towards the end of the month. However, it rebounded to approximately $6.9K in early May, before stabilizing around $3.0K by the end of June. Weekly downloads for Clash Royale were relatively stable, fluctuating between 200 and 400 downloads per week, while active users ranged from 9.7K to 10.8K, showing a slight upward trend by the end of the quarter.
We Are Warriors! by Lessmore UG saw a steady increase in weekly revenue, peaking at $456 in the last week of June. Weekly downloads varied, with a notable rise to 391 downloads in the final week of June. Active users also showed an upward trend, reaching 1.4K by the quarter's end.
Country Balls: World War from MAD PIXEL GAMES LTD did not generate any revenue throughout the quarter. Weekly downloads declined from 223 in early April to 106 by the end of June. Active users decreased from 671 to 497 over the same period, indicating a downward trend.
The Army - Idle Strategy Game by FIRE STUDIOS OYUN TEKNOLOJILERI ANONIM SIRKETI had a varied revenue performance, starting at $367 in early April, dipping to $29 by mid-April, and recovering to $333 by mid-June. Downloads were inconsistent, peaking at 176 in late April but generally staying below 100. Active users showed some fluctuations, ranging from 85 to 199 throughout the quarter.
Merge Super - Monster Fight by WeMaster LTD did not report any revenue for Q2 2024. Weekly downloads remained low, averaging around 40 per week. Active users were also relatively stable, fluctuating between 57 and 88 throughout the quarter.
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